Archive for May 14th, 2008
« Previous Entries“theGAYERGamer” Gets Xbox Live Ban, Microsoft Explains [Tough Issues]
Wednesday, May 14th, 2008
The Consumerist printed a letter from a reader, Grant, who claims his Xbox Live gamertag, “theGAYERgamer,” was banned from Xbox Live. When he called Microsoft customer support, a rep reportedly told him that while she wasn’t offended by his gamertag, “the greater Xbox community” had found his it offensive, thereby warranting a ban.
Hit the jump for Grant’s full letter to The Consumerist and for comment from Microsoft reps.
Consumerist,
Ask MetaFilter Roundup [Hive Mind]
Wednesday, May 14th, 2008- Should I bother trying to buy eco-friendly furniture?
- Is there a way to subscribe en masse to a few hundred web sites without knowing the feed URLs?
- How do I learn new programming languages and start using modern webapps without getting frustrated and angry?
- Should I legally change my often mispronounced name?
- How do I go from out-of-shape to a baseline level of fitness in a relatively short time without giving myself a heart attack?
- What are the best alternatives to PayPal?
MS Still Thinks It Can Win The Console War, Xbox 360 Pushes Past 10 Million In U.S. [Console Wars]
Wednesday, May 14th, 2008
With a reported 9.9 million Xbox 360s sold through in the United States as of the end of March, something catastrophic would have had to happen to prevent Microsoft from reaching the 10 million mark first. Fortunately for the gang in Redmond, the company has avoided certain doom, announcing that it has reached the corporately coveted figure, beating NPD estimates by a day.
Don Mattrick, the *deep breath* Senior Vice President of the Interactive Entertainment Business, Entertainment and Devices Division, said in a statement that "History has shown us that the first company to reach 10 million in console sales wins the generation battle." Microsoft also points out that it leads worldwide, with a 19 million strong install base and 12 million Xbox Live users.
Impressive numbers? Absolutely. Expect to hear "But we got there fastest, not first!" and/or "Not my problem!" any second now.
Xbox 360 First Gaming System to Reach 10 Million in U.S. Console Sales This Generation
Xbox LIVE tops 12 million members globally as Xbox 360 console sales hit more than 19 million worldwide.
REDMOND, Wash., May 14 /PRNewswire-FirstCall/ — Microsoft Corp. today announced that the Xbox 360 video game and entertainment system has sold over 10 million units in the U.S., making it the first current-generation gaming console to break the 10 million mark in the U.S. The U.S. install base contributes to global sales of over 19 million, more than any other current-generation console.
"This year will be the largest in the history of the video game industry, with Xbox 360 leading the charge in the U.S. and abroad," said Don Mattrick, senior vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. "History has shown us that the first company to reach 10 million in console sales wins the generation battle. We are uniquely positioned to set a new benchmark for the industry."
This announcement comes on the heels of one of the biggest entertainment launches in history, "Grand Theft Auto IV," on April 29, 2008. Gamers eager to experience "Grand Theft Auto IV" online helped boost Xbox LIVE global membership to over 12 million this month. Fueled by an unparalleled combination of access to friends and family, the best online gaming features, and the best entertainment content, the Xbox LIVE service has doubled in membership in only one year's time.
"Reaching an installed base of 10 million consoles in the U.S. is a significant achievement and an essential milestone on the road to market leadership," said Billy Pidgeon, research manager at IDC. "Perhaps more important is the Xbox 360 worldwide online base — 12 million Xbox LIVE gamers is the largest community in the connected console games sector, which represents the greatest growth opportunity in the console market and where Microsoft has been the leader for two generations."
Xbox 360 leads with the industry's highest software attach rate, more than any other console this generation, and is home to the best-selling games. With the launch of "Grand Theft Auto IV" in April, Xbox 360 is now the home to more than 16 platinum titles that have sold through 1 million units or more, including hits such as "Halo 3," "Madden NFL 07" and "Madden NFL 08," "Gears of War," "Guitar Hero II" and "Guitar Hero III: Legends of Rock," and "Call of Duty® 2," Call of Duty 3" and "Call of Duty 4: Modern Warfare," giving Xbox 360 two times more platinum-selling titles than the Wii and a 16:2 lead over the PlayStation 3 in game titles topping one million in sales. Games not only sell better on the Xbox 360, they play better, too: Xbox 360 has 91 titles with a Metacritic review score of 80 or higher, compared with just 22 titles for Wii and 50 titles for PlayStation 3.
About Xbox 360
Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of nearly 400 games in 37 countries. More information can be found online at http://www.xbox.com/xbox360.
About Xbox LIVE
Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects more than 12 million of members across 37 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.
About Microsoft
Founded in 1975, Microsoft (Nasdaq: MSFT - News) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.
Thunderbird 3 Gets Tabs [Alpha]
Wednesday, May 14th, 2008The first alpha release Thunderbird 3 (for extremely early adopters) is now available, and it's got tabs! T-bird 3 can open several messages in tabs rather than popping new windows—great news for your clean desktop.
SOE’s Agency, Free Realms To Support Real Money Trading [Real Money Transactions]
Wednesday, May 14th, 2008
Sony Online Entertainment announced that its upcoming titles, The Agency and Free Realms, will support real money transactions, through the company's ongoing partnership with e-commerce platform Live Gamer.
Earlier in the year, SOE and LiveGamer built a new platform for microtransactions, incorporating and ultimately replacing EverQuest II's Station Exchange. The result of that collaboration is Live Gamer Exchange, an in-game economic platform that will now serve both new titles as well.
As SOE says character customization will play a significant role in espionage action-shooter The Agency, players will be able to purchase new clothes, weapons, vehicles and other identifying items that "tailor their gameplay."
As for free-to-play, family-friendly adventure title Free Realms, in addition to a range of avatar customization items for purchase, players can make and trade their own on the transaction service as well.
Full release follows the jump.
Sony Online Entertainment and Live Gamer Expand Transaction-based Game Play to Additional TitlesLive Gamer Exchange to Power RMT in The Agency and Free Realms
SEATTLE, WA - May 14, 2008 - Live Gamer, the premier operator of a publisher-supported marketplace for real money trading of virtual items, has announced it has entered into an agreement with Sony Online Entertainment (SOE) to offer real money trading (RMT) in the upcoming titles published by SOE — The Agency™ and Free Realms™. The two companies are leading the evolution of the gaming industry into transaction-based business models that open emergent game play styles for gamers and opportunities for publishers.
Live Gamer's service, called Live Gamer Exchange™, will provide the SOE gaming community within these new games with a trusted way to conduct real-money transactions. Earlier this year, Live Gamer incorporated SOE's proven Station Exchange technology, the first publisher-developed and sanctioned RMT marketplace, into its own e-commerce platform. The Live Gamer Exchange is currently operating within EverQuest® II, SOE's popular MMORPG (www.livegamer.com)
The next genre of SOE MMOGs to incorporate the Live Gamer Exchange will include:
* The Agency, a fast-paced online action shooter, will let players experience the life of an elite espionage agent with a "you are what you wear" level of customization. As they travel to exotic locales, infiltrate enemy organizations, and seek global domination for their own agency, gamers will be able to customize their characters through attire, weaponry, gadgets, vehicles, gear and aliases that tailor their game play.
* Free Realms, a whimsical fantasy adventure game targeted toward families, will be free to play and offer a catalog of items made by and for players to customize their avatars as much as they wish. The Live Gamer Exchange will provide a new and efficient mechanism for trading these items within the game.Said John Smedley, president of Sony Online Entertainment, "We are actively exploring free-to-play and other revenue models, and always looking for new ways to engage and entertain gamers. Live Gamer is a proven partner that protects and supports our gamers who participate in RMT. We trust them to handle this area of the business for us so that we can focus on creating and growing our games."
"SOE pioneered the MMO genre and continues to evolve it by offering new game play experiences, revenue models and expanded demographic appeal. Live Gamer is proud to be a key part of the movement toward transaction-based game play," said Live Gamer co-founder and president, Andrew Schneider. "We're now building on the launch of the Live Gamer Exchange with EverQuest II, and expanding our relationship with SOE to power additional games including these two titles for which the idea of RMT has been built in from the very early stages of design."
How to Cram All Your Travel Gear in One Bag [Travel]
Wednesday, May 14th, 2008
Now that most of the major airlines have begun charging an extra fee for checking a second bag, National Public Radio's All Things Considered tackles the art of one-bag packing, interviewing Doug Dyment, owner of previously mentioned OneBag.com. In the piece, Dyment suggests that the key to a one-bag trip is making a list of your must-haves and sticking to it. In all the story offers some good advice, but since we've covered one-bag territory a lot in the past, hit the jump for some of our favorite tips for traveling light.
- First, also from OneBag, comes the bundled-wrapping method of packing. Folding your clothes with this method will not only keep your gear more compact than rolling, but it also means less wrinkles.
- If you simply can't fit everything you need into one bag (this better be a long trip!), you might prefer shipping your luggage ahead rather than paying for the extra bag just so you can lug it around the airport.
- On the other side of the coin, if you're looking to save time at the terminal and avoid the huge lines at baggage check, you may also benefit from these tips for traveling with one carry-on.
- With a ruthless checklist of acceptable items, you can even pack your vacation into one backpack.
- Finally, if you're really into packing light and you're not afraid of spending a little cash and buying specifically for the purpose, check out how author Tim Ferriss travels the world packing less than 10 pounds.
If you've got your own favorite tips for stuffing all your gear in one bag as summer vacation approaches, let's hear them in the comments.
“iPhone Black” Now on AT&T’s Website
Wednesday, May 14th, 2008 AT&T now lists an option on their website allowing users to select an "iPhone Black," as opposed to the traditional brushed metal one. This finding (made by an AppleInsider reader) only confirms what we have suspected for several months now,...Playboy Cyber Girl of the Year Is A True Player [Not Just For Geeks]
Wednesday, May 14th, 2008
Do Playboy models love video games? On a first meeting with Jo Garcia, it'd be easy to levy skepticism. She's Playboy's "Cyber Girl Of The Year," beating out 52 weeks of rival models in an online-only competition. It just happens, Garcia said, that she's "really big into games."
We've seen many beautiful faces representing themselves as gamers, of course; booth babes, models and even amateur cam girls using photos of themselves posed suggestively with game paraphernalia to sell products or drive web hits. Because of this phenomenon, every time you see a so-called "hot gamer chick," the temptation is to assume she can't possibly be an actual gamer.
So is Jo Garcia the real deal? Full interview - and slightly NSFW pics - follow the jump.
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"People don't understand that that the whole gaming world is not just for geeks, and assume that every person who plays video games is a geek that wears glasses," Garcia said. "It's a misnomer that needs to be put to rest."
Garcia told us she plays PC games and console titles, and owns both a Nintendo DS and a PSP. "It's something that I carry with me everywhere, like some people carry their iPods. It's the norm to me. I've had people send me messages like, 'oh you play video games?' And I'm like, 'why are you so surprised?"
"If I could get a job... being a game tester, I would do that all day long."
Wouldn't she get sick of it? "I don't think I would! I think that's one of those things... like you can eat chocolate all day long, and I can play video games all day and I'll get lost in them."
Her favorite games? "I love RPGs that tell stories," she said, listing the Final Fantasy series, Radiata Stories and the Xenosaga trilogy among her favorites.
"I like those games because they have a lot of sidequests," Garcia said. "You can build up your character doing small things. I'm 100 hours into FFXII and I'm not even done with the game yet. I'm doing all the hunts and the sidequests - I'm probably a third into the game and my guys are at level 60. I hold my characters high so when I go through the game it's a lot easier."
Yeah. But did she get the Zodiac Spear?
"I actually got the Zodiac Spear the first time I played it... you have to go through hell to get that spear, but I happened to get it the first time because someone told me about it. You can't open certain boxes, but then you have to go through and fight that nasty esper at the end... I died three times before I actually beat it."
Garcia talked quite a bit about RPGs, with an enthusiasm for detail familiar to fans of the genre. She's aware, though, that both gamers and non-gamers might have a hard time believing that a winning Playboy model defers social time with pals to focus on her game console - perhaps because of the manipulative way in which the game industry uses pretty girls, or pretty girls use the game industry, to earn appeal.
Garcia has seen plenty of models paid to act like game fans when they're not, but said it's not the models' fault. "Sex sells," she said. "The thing that most of the guys see... the women taking pictures with an Xbox to make it look more glamorous... you can't blame so much the models, but the companies. [The models] are being paid to be there, like at the game conventions. I know a lot of girls that shoot that kind of stuff, but it's not done on purpose."
"They're trying to make it appeal to men. And I think men need more... finessing than women do. You can do woman-based advertising on a product, but I think if a woman wants to play video games, she's going to buy it regardless of the ads," Garcia said.
"[A woman] thinks more when she makes a purchase, versus guys have to be lured in. So if you just give them something cheezy, that's going to be implanted in their head and they're going to be like, 'I have to buy Call of Duty 4.' Women don't need that finessing. You can give her a million-dollar advertisement, and if she doesn't want to buy it she's not going to buy it."
How, then, does Garcia think that women might dissolve some of the misconceptions around females and games? "I think just playing them," she said. "Even something as small as just doing this. I've shot Playboy stuff with my PSP, and people have asked if I really play video games, and I respond back. I think, just getting more involved in it, and doing more with it, and seeing where it goes."
By the way, according to Garcia, one of Hugh Hefner's favorite rooms at the Playboy Mansion has a broad museum of old arcade cabinets. After seeing it on her first tour, Garcia decided to spend her visit hanging out in there.
"I was in there probably the whole time I was at the house, because I wanted something to do," she said. "I almost finished the whole Donkey Kong while I was there."
ReadAir Brings Google Reader to Your Desktop [Featured Download]
Wednesday, May 14th, 2008
Windows/Mac/Linux (Adobe AIR): Free, open source application ReadAir syncs your Google Reader feeds to the comfort of your desktop. ReadAir—whose three-pane interface looks and feels much more like a desktop newsreader than Reader—also retains a lot of Google Reader features, like starring items and adding and tagging feeds. The biggest missing feature in ReadAir is its lack of keyboard shortcuts; you won't be j/k-ing your way through your unread items in ReadAir the same way you can on the web—at least not in this version. That said, the app's to-do list includes offline mode and keyboard shortcuts, so if you'd prefer Reader had that desktop look and feel plus a killer web interface when you need it, ReadAir is a great option. ReadAir is free, all platforms, requires Adobe AIR. Thanks StevieB!
Two Humans’ Hands On with Too Human [Xbox 360 Spring Showcase]
Wednesday, May 14th, 2008
Denis Dyack kept things short and sweet at yesterday's Xbox 360 Spring Showcase event. He wanted to make sure we had plenty of time to play through some co-op on Too Human.
The game is releasing on August 19 in North America, but the once four-player co-op has been trimmed to two because, after play-testing it for awhile, he realized that there was too much going on with that many players.
Later, Dyack told me that the engine still supports four player co-op, but that things were getting too confusing on screen once you factored in the four players, their special attacks and spider-bots plus the army of creatures that would spawn to deal with them.
None of the game's maps are randomized, he told me, but the creatures that spawn in them are. The game will take a player about 15 hours to get to level 30 and 50 to 60 hours to get to level 50.
"I don't know how long it would take to see everything, I don't even know if that's possible," he said. "Too Human may look like an action game, but don't be fooled—it's actually a very, very deep role-playing title."
I did enjoy my time with the game, but still feel like I'm not quite getting it. G4's Adam Sessler and I worked through a chunk of co-op, playing through levels side-by-side and I could see how having two more players would make things unnecessarily convoluted.
What I couldn't see, in my short time with the game, was it's depth. There were hints that deep play was present, especially in the weapons upgrades and spells, but 20 minutes or so in a co-op match isn't the best way to explore that.
The action element of the game seemed to handle fine, though I never really got a sense of my character's power. Slapping the stick left to right to clear out robotic trolls and goblins was pretty slick, but it felt at times that the action on the screen was disconnected with my movement. I guess I didn't always feel like I was actually in control, it was almost as if the game was, at times, on auto pilot.
The sound, which was impossible to hear in yesterday's setting, could certainly help with some of that, but I think that either I need a better understanding of the nuance of the controls or that, perhaps, there is no nuance to the controls.
Too Human is certainly an interesting looking game, and the art design is slowly winning me over, but this is just going to have to be one of those titles I have to really sit down and play for quite awhile before I can figure out how into it I will be.
